Players take turns bowling each frame until all 10 frames have been completed. Players get one extra throw if they bowl a spare on the last frame. If a player bowls a strike on the last frame, they get two extra throws so the bonus points for their strike can be calculated. If a player bowls a spare and then knocks down 3 pins with their first throw on the next frame, 3 bonus points would be added to their spare, giving them a total of 13 points for the frame they bowled a spare in. The bonus points for a spare are equal to whatever is scored with the player’s next throw. Therefore, their strike would be worth 16 points. For example, if a player bowls a strike and then in the next frame knocks down 4 pins on their first throw and 2 pins on their second throw, they would get 6 bonus points for their strike. The bonus points for a strike are equal to whatever is scored with the player’s next two throws. When players bowl a strike or a spare, they get 10 points (one for each pin they knocked down) plus bonus points. For example, if a player knocks down 5 pins on their first throw and 3 more pins on their second throw, they would get 8 points for that frame. If a player doesn’t knock down all 10 pins in a frame, they get 1 point for each pin they knocked down. If they knock down all 10 pins within 2 turns, they get a spare. If a player knocks down all 10 pins in one throw, they get a strike. To knock down pins, players throw their ball down the bowling lane toward the pins at the end. During each frame, players have two chances to knock down as many pins as they can with their bowling ball. A game of bowling has 10 rounds, called frames. Curl your two fingers into the holes to make sure they fit snugly in the hole like your thumb.īowling is both an enjoyable pastime and a competitive sport where players try to score as many points as possible by knocking down pins with their bowling ball. If the span is correct, your two fingers should easily and comfortably lay over the two holes so the middle joint lines up with the side of the hole closest to your thumb. Once you've inserted your thumb, you should lay your middle and ring finger across the other two holes. You should be able to take it out of the hole without it snagging or getting stuck, but the hole shouldn't be so large that you have to squeeze your thumb in the hole to hang on. Your thumb should fit snugly into the single thumb hole. A general rule is that a ball should weigh 10% as much as your body, so if you weigh 140 pounds, you should bowl with a 14 lb ball. Generally, it's better to have a ball that is a little heavier because it will help you gain momentum. A 14-16 lb ball would work for most adults with bigger hands, and a 10-14 lb ball would work for most adults with smaller hands. Here's how to find a ball of the right size and weight: X Research source The balls will be labeled based on their weight, so a ball with "8" written on it will weigh 8 pounds. Before you can begin to bowl, you need to find a ball that is the right weight for you and which is the right size for your fingers. If a player rolls a spare in the last frame, then they can take one more turn.Ĭhoose the right ball.If those two turns are also strikes, they will have 300 points. A perfect game has 12 strikes and not ten, because if the bowler gets a strike on the last frame, then they can take two more turns. This represents 12 strikes in a row, or 120 pins that were knocked down in 12 frames. The most a bowler can score in one game is 300 points.The strike will earn the bowler ten points plus the number of pins knocked down on the player's next two turns in the following round. If a bowler hits a strike, they should record an X on their scoresheet.If they then knock down 2 pins in their second turn, they get a total of 15 points for that round. So if they knock down 3 pins after their first turn, then they will get 13 points before their second turn. After their next turn, they will receive 10 points plus the number of pins they knock down with that turn. If a bowler hits a spare, then they should place a slash mark on their score sheet.However, if a bowler hits a spare or a strike, the rules get slightly more complicated. If a bowler knocked down 6 pins after two turns, they simply get two turns. If a bowler has an open frame, then they simply get credit for the number of pins they knocked down.
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